


Journeymans Guide to Darkest Dungeon 2 Includes unlock advice. Theres actually a curio in Weald for keys, but the chart says to take less keys there than for the Warrens. Corridors that have already been explored still reduce light by 6. I was just asking what the incentive was to take 'extra' keys into Warrens (where the only interaction for keys is chests). Also torch restores 25 light and each corridor reduces light by 6 - there are 4 corridors between rooms so 1 torch should restore the light lost while traveling between rooms.It is recommended to carry one torch for embarks in warrens. 5 Trap: 2 The Ruins 3 The Warrens 4 The Weald 5 The Cove 6 The Courtyard 7 The Farmstead 8 The Darkest Dungeon Legend Enemy Types: The most common enemy.Lack of food will result in stress and loss of health. It is advisable to carry enough food for each mission (8\12\12).Firewood is automatically provided for some missions and cannot be obtained otherwise. Items can be purchased here for use during the mission - after the mission any remaining provisions will automatically be sold. The Provisions menu is accessed after the player has chosen a mission, a four hero group, and clicked on the 'Embark' button.
